Why a studio decided to make a sequel to a failed game


For a million reasons, much of it out of anyone’s control, the initial crop of games that launches with any brand new console is bound to have some duds. Normally, those unfortunate failures don’t warrant a sequel, and second chances are exceedingly rareKnack is the exception.

System launch games are built on brand new hardware that developers are unfamiliar with. Deadlines are bound in steel because the game’s launch is tied to the console’s release. And, all while the, the pressure to make something innovative, a game that can show off the possibilities of a new generation of game consoles, is impossibly high. Like so many console launch games before it, Knack suffered as a result of this vicious process, and nevertheless, Knack 2 is happening. Read more…

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