‘Life is Strange 2’ tears down the wall of whose stories get told in games

'Life is Strange 2' tears down the wall of whose stories get told in games

On the whole, games almost always tell stories of people with power.

That doesn’t mean that protagonists don’t start off weak (like Link in Legend of Zelda or really any RPG), or aren’t presented as powerless. But as a general rule, video game narratives are power fantasies, requiring main characters to grow increasingly badass through inhuman strength, abilities, or literal superpowers.

One of the many boundary-pushing accomplishments that sets apart Life is Strange 2 (which just released its final episode this week) is its commitment to telling the story of a person who grows only more disenfranchised.  Read more…

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