You can’t hit the jackpot anymore in Destiny 2.
The original game’s loot grind delivered lottery-like thrills at a regular pace. You’d tackle some in-game challenge and then nervously peer at the gear drops and the randomized “perks” attached to it that helped set two versions of the same item apart.
SEE ALSO: When ‘Destiny’ was born
That’s no longer the case in the upcoming sequel, out for PC, PlayStation 4, and Xbox One on Sept. 6.
“There aren’t random rolls on weapons anymore. Better Devils is a Crucible hand cannon [in Destiny 2], and what it has on it is what it has on it. Period,” Luke Smith, the sequel’s director, said. Read more…
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