‘Destiny 2’ introduces a new raid with a very specific focus

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Luke Smith, the director of Destiny 2 and one of the key architects behind the series, looks at all of the raids to date as his children.

“I love all of them and they’re all unique in their own way,” he said during an E3 interview.

SEE ALSO: The ‘Destiny 2’ loot grind is no longer a slot machine

Smith led the raid team across the finish line with Vault of Glass, and he’s continued to work closely with Gavin Irby — who took over after Smith leveled up to Game Director — on one of Destiny‘s signature features. The six-player co-op activities — which, fundamentally, are hours-long group puzzles — are widely acknowledged as the sprawling game’s most unpredictable and play-changing activities. Read more…

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